CodeSpells

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Codespells is a Trademark by Thoughtstem, LLC, the address on file for this trademark is Suite 103 2635 Camino Del Rio South, San Diego, CA 92108. C# (CSharp) Seeker.StartCoroutine - 3 examples found. These are the top rated real world C# (CSharp) examples of Seeker.StartCoroutine from package CodeSpells extracted from open source projects. You can rate examples to help us improve the quality of examples. Craft any magical spell you can imagine using the most powerful tool there is: code. CodeSpells is currently an unguided, sandbox experience for the bravest wizards who want to help the developers steer the game's development. $4.99 Visit the Store Page. Looking for similar items What is similar to CodeSpells? $4.99 The tags customers have most frequently applied to CodeSpells have also been applied to.

Name

CodeSpells

Developer

Multi-Dimensional Games (Studio of ThoughtSTEM, LLC)

Publisher

ThoughtSTEM, LLC

Tags

Release

2015-09-18

Steam

3,99€ 3,99£ 4,99$ / 0 %

News

Controls

Keyboard

Mouse

Players online

0

Steam Rating

n/a

Steam store

https://store.steampowered.com/app/324190

SteamSpy

Peak CCU Yesterday

Owners

0 .. 20,000 +/-

Players - Since release

+/-

Players - Last 2 weeks

+/-

Average playtime (forever)

0

Average playtime (last 2 weeks)

0

Median playtime (forever)

0

Median playtime (last 2 weeks)

0

Public Linux depots

CodeSpells Content Linux x64 [1.51 G]



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (0)


VIDEO REVIEWS

Submition needs to be reviewed before it it will show on the game's webpage!
Only accepting reviews of games played/recorded on Linux


Nightly Build - Version .912a
For example:
orb.spawnPrefab('TDSimpleCroaker');
...will create an aggressive croaker at the orb.
We've exposed all these things you can summon, so try them out! (more to come)
Creature:
TDSimpleCroaker
TDSmallSimpleCroaker
Herd:
EarthBeastHerd
CroakerHerd
GiantHerd
RhinoHerd
WigWigHerd
SpawnerPortals:
TDCroakerSpawnerLvl1
TDCroakerSpawnerLvl2
TDCroakerSpawnerLvl3
TDCroakerSpawnerLvl4
Particle:
RockHittingGroundParticle_Debris
RockHittingGroundParticle_Debris_SelfDestructing
RockHittingGroundParticle_Debris_small
LeafExplosion
LeafExplosion2
Explosion_Fire
ExplosionFireParticle
FireExplosion
DebrisGroup
Pickups/Powerups:
CrystalPickup
RockPickup
WoodPickup
Tower/Defense:
FireTower
RockWallTower
RockWallScannable
StaticFireTower
Have fun y'all!


[ 2017-08-01 21:25:44 CET ] [ Original post ]

Nightly Build - Version .912a
For example:
orb.spawnPrefab('TDSimpleCroaker');
...will create an aggressive croaker at the orb.
We've exposed all these things you can summon, so try them out! (more to come)
Creature:
TDSimpleCroaker
TDSmallSimpleCroaker
Herd:
EarthBeastHerd
CroakerHerd
GiantHerd
RhinoHerd
WigWigHerd
SpawnerPortals:
TDCroakerSpawnerLvl1
TDCroakerSpawnerLvl2
TDCroakerSpawnerLvl3
TDCroakerSpawnerLvl4
Particle:
RockHittingGroundParticle_Debris
RockHittingGroundParticle_Debris_SelfDestructing
RockHittingGroundParticle_Debris_small
LeafExplosion
LeafExplosion2
Explosion_Fire
ExplosionFireParticle
FireExplosion
DebrisGroup
Pickups/Powerups:
CrystalPickup
RockPickup
WoodPickup
Tower/Defense:
FireTower
RockWallTower
RockWallScannable
StaticFireTower
Have fun y'all!


[ 2017-08-01 21:25:44 CET ] [ Original post ]

Nightly build out -- version 0.912
Survival
1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash near you. These create portals from which a limited number of croakers spawn. This should also take care of the frame rate issues you get when you have too many monster spawns on scene. (Also added a really cool screenshake effect here for the impact)
2) Increased the amount of life mana you start with. It seemed too difficult prior to this.
3) Removed night-time monster spawning from Sandbox.
4) Monsters now may target your towers with spells, or attacks. This currently doesn't mean much, since the spells cast aren't physically disruptive, and towers have to be 'toppled' to be destroyed.
Misc UX
1) Made some of the tutorial chats from the staff less frequent. They were too much.
2) Added in healthbars to monsters, so it's more plain to see their life mana.
3) Made spells be able to 'spawn' prefabs.


[ 2017-07-26 20:15:56 CET ] [ Original post ]

Nightly build out -- version 0.912
Survival
1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash near you. These create portals from which a limited number of croakers spawn. This should also take care of the frame rate issues you get when you have too many monster spawns on scene. (Also added a really cool screenshake effect here for the impact)
2) Increased the amount of life mana you start with. It seemed too difficult prior to this.
3) Removed night-time monster spawning from Sandbox.
4) Monsters now may target your towers with spells, or attacks. This currently doesn't mean much, since the spells cast aren't physically disruptive, and towers have to be 'toppled' to be destroyed.
Misc UX
1) Made some of the tutorial chats from the staff less frequent. They were too much.
2) Added in healthbars to monsters, so it's more plain to see their life mana.
3) Made spells be able to 'spawn' prefabs.


[ 2017-07-26 20:15:56 CET ] [ Original post ]

CodeSpells Version 0.911 -- Nightly Branch
Here are the build's changes:
Gameplay:
-Survival mode (currently it's 'roguelike', but the plan is to make the experience more like survival sim where you can save your world)
-Limited-shot spells (for placing towers, and studying spells on scannable things)
-NPC chat system (your staff talks to you and gives you advice)
-Made more environment things destructible
Audio:
-Footstep/attacking sounds for Croakers and Rock Beasts.
-Ambience sounds
-NPC chat sounds
Performance:
-We got rid of dynamic water. It was slowing things down at certain times quite a bit.
-Fixed a performance bug having to do with the death 'nether'


[ 2017-07-18 19:21:51 CET ] [ Original post ]

CodeSpells Version 0.911 -- Nightly Branch
Here are the build's changes:
Gameplay:
-Survival mode (currently it's 'roguelike', but the plan is to make the experience more like survival sim where you can save your world)
-Limited-shot spells (for placing towers, and studying spells on scannable things)
-NPC chat system (your staff talks to you and gives you advice)
-Made more environment things destructible
Audio:
-Footstep/attacking sounds for Croakers and Rock Beasts.
-Ambience sounds
-NPC chat sounds
Performance:
-We got rid of dynamic water. It was slowing things down at certain times quite a bit.
-Fixed a performance bug having to do with the death 'nether'


[ 2017-07-18 19:21:51 CET ] [ Original post ]

CodeSpells Version 0.904 -- Nightly/Default Branch

This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same.
In this version we are taking a step back with multiplayer. One of the things we did was changing out the ui engine to make development easier in the long run. In doing so, we chose to regress multiplayer since the veins of multiplayer were intertwined with the old ui system. We want to rebuild multiplayer to be peer-to-peer rather than peer-to-server anyhow. Therefore, we opted to remove multiplayer features at this point rather than rebuilding them within the new ui framework. In addition to that change, we made the following:
More interesting creature interaction:
-Creatures can be slammed into the ground, and will be dealt damage based on collisions (Before, certain like the ground would not cause damage to creatures)
-New rocky giant creature, which has a ragdoll
Bugs:
-Optimizations making the sandbox run faster
-Staffs not seeming to be equipped properly bug fixed
-Lost spells bug fixed
Server Changes:
-The server for logging in/out rebuilt to talk with the new UI framework
-The server no longer hosts multiplayer, as we are moving toward peer-to-peer connection


[ 2017-04-14 22:40:27 CET ] [ Original post ]

CodeSpells Version 0.903 -- Nightly Branch


  • New Creature System (ALPHA)

    • New creatures roaming in the world with rewritten AI system
    • Creatures will now interact with each other and perform more interesting behaviors
    • Creatures can now cast spells
    • Next Steps: Add more creatures + better pathfinding + more interesting interactions, player altering creature behavior



  • New areas generated in Sandbox

    • Sandbox contains more interesting regions now with different structures



  • Arena Creation (ALPHA)

    • Players can now create their own arenas with the rebuilt system and level editor
    • This is in an early state
    • Next Steps: Triggers, Documentation, Placing Creatures



  • Multiplayer Hosting

    • Players can now have their games hosted using our new system


[ 2016-09-01 17:23:57 CET ] [ Original post ]

CodeSpells Version 0.903 -- Nightly Branch


  • New Creature System (ALPHA)

    • New creatures roaming in the world with rewritten AI system
    • Creatures will now interact with each other and perform more interesting behaviors
    • Creatures can now cast spells
    • Next Steps: Add more creatures + better pathfinding + more interesting interactions, player altering creature behavior



  • New areas generated in Sandbox

    • Sandbox contains more interesting regions now with different structures



  • Arena Creation (ALPHA)

    • Players can now create their own arenas with the rebuilt system and level editor
    • This is in an early state
    • Next Steps: Triggers, Documentation, Placing Creatures



  • Multiplayer Hosting

    • Players can now have their games hosted using our new system


[ 2016-09-01 17:23:57 CET ] [ Original post ]

1st CodeSpells Tournament Results
HalfBloodPrince was also awesome enough to share some words with us about his CodeSpells experience so far:
[quote=HalfBloodPrince]For a while now I could not find any game that would instantly interest me. I am a big fan of games that allow wide range of customisation, either to the character, abilities, play style, etc. Besides I love games where the character has wacky abilities and always wished I could customise them and/or make my own. And that is where CodeSpells comes in - a game that combined my (basic) knowledge of coding and fun aspect seeing your code in action is a pure joy. Playing CodeSpells feels like a simulating strategy game that requires thought and problem solving skills, but is also a fun fast-paced third person action game. I think these two aspects combined make this game so great for me and many others who enjoy being challenged and stimulated by the games. It is an absolute keeper for me.[/quote]
You can check out all the tournament footage on Youtube here!
And of course, BIG THANKS to the organizers, moderators, and judges for making this tournament happen!
@7Leven
@Burgy
@Amulgagar
Keep an eye out for future Wizard Tournaments! This definitely will not be the last!


[ 2016-07-25 19:44:32 CET ] [ Original post ]

1st CodeSpells Tournament Results
HalfBloodPrince was also awesome enough to share some words with us about his CodeSpells experience so far:
[quote=HalfBloodPrince]For a while now I could not find any game that would instantly interest me. I am a big fan of games that allow wide range of customisation, either to the character, abilities, play style, etc. Besides I love games where the character has wacky abilities and always wished I could customise them and/or make my own. And that is where CodeSpells comes in - a game that combined my (basic) knowledge of coding and fun aspect seeing your code in action is a pure joy. Playing CodeSpells feels like a simulating strategy game that requires thought and problem solving skills, but is also a fun fast-paced third person action game. I think these two aspects combined make this game so great for me and many others who enjoy being challenged and stimulated by the games. It is an absolute keeper for me.[/quote]
You can check out all the tournament footage on Youtube here!
And of course, BIG THANKS to the organizers, moderators, and judges for making this tournament happen!
@7Leven
@Burgy
@Amulgagar
Keep an eye out for future Wizard Tournaments! This definitely will not be the last!


[ 2016-07-25 19:44:32 CET ] [ Original post ]

Codespells
Tournament Entry Closes Today!
Download Discord
CodeSpells Community Discord Server Invite
[ 2016-07-07 18:22:45 CET ] [ Original post ]

CodeSpells
Tournament Entry Closes Today!
Download Discord
CodeSpells Community Discord Server Invite
[ 2016-07-07 18:22:45 CET ] [ Original post ]

Tournament Entry Ends in 2 Days!

Hello my fellow wizards and witches!
I just wanted to inform everyone planning on entering the CodeSpells Wizard Cup that there are only 2 days left to enter the tournament.
Entry officially closes this Thursday (7/7/16) @ 11:59 PM CDT.
Here are the entry forms:


  • 1 v 1 Entry Form
  • 2 v 2 Entry Form
  • 3 v 3 Entry Form
  • Spell Submission Form Required for all participants

The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team.
Likewise, if you want more information about the tournament, here is a previous post that outlines everything you need to know.
Good luck to everyone entering. And happy spell-crafting! =)
[ 2016-07-05 19:33:42 CET ] [ Original post ]

Codespells

CodeSpells Wizard Cup!
For faster updates and more information about this tournament, check out this forum post here.
Happy spell-crafting and good luck to all of those who enter!
[ 2016-06-23 22:21:25 CET ] [ Original post ]

CodeSpells Wizard Cup!
For faster updates and more information about this tournament, check out this forum post here.
Happy spell-crafting and good luck to all of those who enter!
[ 2016-06-23 22:21:25 CET ] [ Original post ]

Update 0.815

Early Access 0.815 is a minor update mainly with fixes to temples and menu items. Also, players can now jump much higher and temporarily hover by holding Space.


  • Players can now hold jump (Space) for higher jumps and minor hovering ability
  • Temple Fixes:

    • Collider fixes
    • Lights for activated temple teleporters
    • Rocks and trees will no longer be placed inside of temples

  • Fixed visual issues before starting levels
  • Miscellaneous visual fixes

[ 2016-06-16 22:47:31 CET ] [ Original post ]

CodeSpells Update 0.811

Update 0.706c brings some fixes to multiplayer and old meditations that can now be played online.


  • Tower Destroyer, Cleanup, and Rolling Boulders back and can be played online
  • Fixed bug where orbs spawned by other orbs could not be activated by the player
  • More complete Boulder Ball arena
  • Miscellaneous multiplayer optimizations
  • Minor fixes + Graphics optimizations

[ 2016-05-20 15:34:31 CET ] [ Original post ]

Update 0.705c


This update brings some patch fixes for issues people were experiencing, particularly on Windows 10.


  • Fixed bug on Windows where coding interface would not display properly
  • Upgraded Unity Engine version
  • Various minor bug fixes

[ 2016-04-29 00:28:42 CET ] [ Original post ]

Update 0.611c


Fixes


  • Patch for water not flowing in Water Redirection meditation
  • Fixed crash on exit
  • Fixed text for errors on account creation not being visible
  • Fixed bug with censoring code not working properly

Changes

  • Unity Dialog will now display if holding down ALT when starting up the game

[ 2016-02-09 22:14:59 CET ] [ Original post ]

Update 0.602c
  • Burning logs can ignite other logs… and the player
  • Dousing burning objects in water will extinguish flames
  • 'Remove Heat' can also extinguish flames, but you may need to cast it several times
  • Burning objects radiate heat -- so don't stand too close!

  • Spell Sharing Features:

    • Record the last 10 seconds of gameplay and get an .ogv link for the video -- this feature can be turned off in the options menu
    • Video browser for all videos associated with a player
    • Spells can be flagged as inappropriate or harmful
    • Various improvements and optimizations to spell sharing interface

    Options Menu:

    • Support for inverting Y-Axis in game
    • Sound and Music volume can be adjusted
    • Removed Unity startup dialog

    [ 2016-02-08 22:44:31 CET ] [ Original post ]

    Codespells House


    Update 0.510c

    Update 0.510c brings interaction with Sand and Water back and fixes several issues with the online spell interface.
    Features:


    • Sand now appropriately interacts with water

    Bug fixes:

    • Fixed issue where search was not working in Browse
    • Browse is now substantially faster and no longer hangs game
    • Fixed bug in search for local spells where only last search keyword was used

    Minor art tweaks and new assets.
    [ 2016-01-13 21:32:31 CET ] [ Original post ]

    Update 0.503c

    Update 0.502c brings minor fixes and a few missing features from 0.501c.
    Additions:


    • Added Analyze World Objects Medium' and 'Analyze World Objects Far to Blockly'
    • Added particle to depleteManaFromOrbsInRegion

    Bug fixes:

    • Fixed incorrect category sorting for Deplete Mana power
    • Fixed mana cost for Cast Spell - need one of each mana apart from spell cost
    • Fixed incorrect mana usage for Analyze powers
    • Fixed login inconsistencies on startup

    [ 2015-12-23 02:10:12 CET ] [ Original post ]

    Codespells Free

    CodeSpells
    Update 0.501c Out Now -- Spell Sharing + Air Magic
    Codespells Video Game

    Codespells Forum

    Early Access Progress
    We've also revamped the whole spell creation interface and added JavaScript spell creation support.
    Here's the latest of the video updates we've been doing every month:
    https://www.youtube.com/embed/FvvHxrsuxVY
    Thanks to all wizards and witches out there for your continued support of CodeSpells!
    - The CodeSpells Team
    ----------------------------------------
    Here's the latest changelogs from Early Access (we'll be posting them as they arrive from here on out)
    Early Access Version 0.400c (11/25/15) -- Windows / Mac
    This latest update focused on the new spell creation interface. We completely rebuilt the way spells are saved to set up for the upcoming Spell sharing interface. We also added some more features to Blockly and moved towards blocks being more focused around variables to allow for more interesting spells.
    New Spell Interface:


    • New spell interface + JavaScript spell creation
    • Better organization of spells for searching and sorting
    • Next Steps: Finish spell sharing implementation

    First Pass of New Sand Implementation:

    • Sand can be placed and removed from the world
    • Next Steps: Have sand interact with water and occur naturally in the world

    Minor bug fixes and tweaks
    --
    Early Access Version 0.204c (9/25/15) -- Windows Only:
    Bug Fixes

    • Fixed several crashing issues on Windows 10
    • Minor Fixes

    There are some graphical issues on terrains in meditations that will be fixed for the next update.
    --
    Early Access Version 0.203c (9/23/15)
    Bug Fixes

    • Fixed overly blurred textures on low settings
    • Fixed missing assets on low settings
    • Fixed resolution issues with pointer being offset when using non native resolution
    • Fixed Blockly inconsistent or not displaying on Mac
    • Minor fixes and tweaks
    [ 2015-12-09 23:12:20 CET ] [ Original post ]

    Codespells Free Download