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Codespells is a Trademark by Thoughtstem, LLC, the address on file for this trademark is Suite 103 2635 Camino Del Rio South, San Diego, CA 92108. C# (CSharp) Seeker.StartCoroutine - 3 examples found. These are the top rated real world C# (CSharp) examples of Seeker.StartCoroutine from package CodeSpells extracted from open source projects. You can rate examples to help us improve the quality of examples. Craft any magical spell you can imagine using the most powerful tool there is: code. CodeSpells is currently an unguided, sandbox experience for the bravest wizards who want to help the developers steer the game's development. $4.99 Visit the Store Page. Looking for similar items What is similar to CodeSpells? $4.99 The tags customers have most frequently applied to CodeSpells have also been applied to.
Name | CodeSpells |
Developer | Multi-Dimensional Games (Studio of ThoughtSTEM, LLC) |
Publisher | ThoughtSTEM, LLC |
Tags | |
Release | 2015-09-18 |
Steam | 3,99€ 3,99£ 4,99$ / 0 % |
News | |
Controls | Keyboard Mouse |
Players online | 0 |
Steam Rating | n/a |
Steam store | https://store.steampowered.com/app/324190 |
SteamSpy | |
Peak CCU Yesterday | |
Owners | 0 .. 20,000 +/- |
Players - Since release | +/- |
Players - Last 2 weeks | +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
| Public Linux depots | CodeSpells Content Linux x64 [1.51 G] |
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Submition needs to be reviewed before it it will show on the game's webpage!
Only accepting reviews of games played/recorded on Linux
| For example: orb.spawnPrefab('TDSimpleCroaker'); ...will create an aggressive croaker at the orb. We've exposed all these things you can summon, so try them out! (more to come) Creature: TDSimpleCroaker TDSmallSimpleCroaker Herd: EarthBeastHerd CroakerHerd GiantHerd RhinoHerd WigWigHerd SpawnerPortals: TDCroakerSpawnerLvl1 TDCroakerSpawnerLvl2 TDCroakerSpawnerLvl3 TDCroakerSpawnerLvl4 Particle: RockHittingGroundParticle_Debris RockHittingGroundParticle_Debris_SelfDestructing RockHittingGroundParticle_Debris_small LeafExplosion LeafExplosion2 Explosion_Fire ExplosionFireParticle FireExplosion DebrisGroup Pickups/Powerups: CrystalPickup RockPickup WoodPickup Tower/Defense: FireTower RockWallTower RockWallScannable StaticFireTower Have fun y'all! |
| For example: orb.spawnPrefab('TDSimpleCroaker'); ...will create an aggressive croaker at the orb. We've exposed all these things you can summon, so try them out! (more to come) Creature: TDSimpleCroaker TDSmallSimpleCroaker Herd: EarthBeastHerd CroakerHerd GiantHerd RhinoHerd WigWigHerd SpawnerPortals: TDCroakerSpawnerLvl1 TDCroakerSpawnerLvl2 TDCroakerSpawnerLvl3 TDCroakerSpawnerLvl4 Particle: RockHittingGroundParticle_Debris RockHittingGroundParticle_Debris_SelfDestructing RockHittingGroundParticle_Debris_small LeafExplosion LeafExplosion2 Explosion_Fire ExplosionFireParticle FireExplosion DebrisGroup Pickups/Powerups: CrystalPickup RockPickup WoodPickup Tower/Defense: FireTower RockWallTower RockWallScannable StaticFireTower Have fun y'all! |
| Survival 1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash near you. These create portals from which a limited number of croakers spawn. This should also take care of the frame rate issues you get when you have too many monster spawns on scene. (Also added a really cool screenshake effect here for the impact) 2) Increased the amount of life mana you start with. It seemed too difficult prior to this. 3) Removed night-time monster spawning from Sandbox. 4) Monsters now may target your towers with spells, or attacks. This currently doesn't mean much, since the spells cast aren't physically disruptive, and towers have to be 'toppled' to be destroyed. Misc UX 1) Made some of the tutorial chats from the staff less frequent. They were too much. 2) Added in healthbars to monsters, so it's more plain to see their life mana. 3) Made spells be able to 'spawn' prefabs. |
| Survival 1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash near you. These create portals from which a limited number of croakers spawn. This should also take care of the frame rate issues you get when you have too many monster spawns on scene. (Also added a really cool screenshake effect here for the impact) 2) Increased the amount of life mana you start with. It seemed too difficult prior to this. 3) Removed night-time monster spawning from Sandbox. 4) Monsters now may target your towers with spells, or attacks. This currently doesn't mean much, since the spells cast aren't physically disruptive, and towers have to be 'toppled' to be destroyed. Misc UX 1) Made some of the tutorial chats from the staff less frequent. They were too much. 2) Added in healthbars to monsters, so it's more plain to see their life mana. 3) Made spells be able to 'spawn' prefabs. |
| Here are the build's changes: Gameplay: -Survival mode (currently it's 'roguelike', but the plan is to make the experience more like survival sim where you can save your world) -Limited-shot spells (for placing towers, and studying spells on scannable things) -NPC chat system (your staff talks to you and gives you advice) -Made more environment things destructible Audio: -Footstep/attacking sounds for Croakers and Rock Beasts. -Ambience sounds -NPC chat sounds Performance: -We got rid of dynamic water. It was slowing things down at certain times quite a bit. -Fixed a performance bug having to do with the death 'nether' |
| Here are the build's changes: Gameplay: -Survival mode (currently it's 'roguelike', but the plan is to make the experience more like survival sim where you can save your world) -Limited-shot spells (for placing towers, and studying spells on scannable things) -NPC chat system (your staff talks to you and gives you advice) -Made more environment things destructible Audio: -Footstep/attacking sounds for Croakers and Rock Beasts. -Ambience sounds -NPC chat sounds Performance: -We got rid of dynamic water. It was slowing things down at certain times quite a bit. -Fixed a performance bug having to do with the death 'nether' |
This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same. |
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| HalfBloodPrince was also awesome enough to share some words with us about his CodeSpells experience so far: [quote=HalfBloodPrince]For a while now I could not find any game that would instantly interest me. I am a big fan of games that allow wide range of customisation, either to the character, abilities, play style, etc. Besides I love games where the character has wacky abilities and always wished I could customise them and/or make my own. And that is where CodeSpells comes in - a game that combined my (basic) knowledge of coding and fun aspect seeing your code in action is a pure joy. Playing CodeSpells feels like a simulating strategy game that requires thought and problem solving skills, but is also a fun fast-paced third person action game. I think these two aspects combined make this game so great for me and many others who enjoy being challenged and stimulated by the games. It is an absolute keeper for me.[/quote] You can check out all the tournament footage on Youtube here! And of course, BIG THANKS to the organizers, moderators, and judges for making this tournament happen! @7Leven @Burgy @Amulgagar Keep an eye out for future Wizard Tournaments! This definitely will not be the last! |
| HalfBloodPrince was also awesome enough to share some words with us about his CodeSpells experience so far: [quote=HalfBloodPrince]For a while now I could not find any game that would instantly interest me. I am a big fan of games that allow wide range of customisation, either to the character, abilities, play style, etc. Besides I love games where the character has wacky abilities and always wished I could customise them and/or make my own. And that is where CodeSpells comes in - a game that combined my (basic) knowledge of coding and fun aspect seeing your code in action is a pure joy. Playing CodeSpells feels like a simulating strategy game that requires thought and problem solving skills, but is also a fun fast-paced third person action game. I think these two aspects combined make this game so great for me and many others who enjoy being challenged and stimulated by the games. It is an absolute keeper for me.[/quote] You can check out all the tournament footage on Youtube here! And of course, BIG THANKS to the organizers, moderators, and judges for making this tournament happen! @7Leven @Burgy @Amulgagar Keep an eye out for future Wizard Tournaments! This definitely will not be the last! |

| Download Discord CodeSpells Community Discord Server Invite |

| Download Discord CodeSpells Community Discord Server Invite |
Hello my fellow wizards and witches!
The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team. Likewise, if you want more information about the tournament, here is a previous post that outlines everything you need to know. Good luck to everyone entering. And happy spell-crafting! =) |
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| For faster updates and more information about this tournament, check out this forum post here. Happy spell-crafting and good luck to all of those who enter! |
| For faster updates and more information about this tournament, check out this forum post here. Happy spell-crafting and good luck to all of those who enter! |
Early Access 0.815 is a minor update mainly with fixes to temples and menu items. Also, players can now jump much higher and temporarily hover by holding Space.
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Update 0.706c brings some fixes to multiplayer and old meditations that can now be played online.
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Changes
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Spell Sharing Features:
Options Menu:
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Update 0.510c brings interaction with Sand and Water back and fixes several issues with the online spell interface.
Bug fixes:
Minor art tweaks and new assets. |
Update 0.502c brings minor fixes and a few missing features from 0.501c.
Bug fixes:
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