Enderal: Forgotten Stories Soundtrack

Album cover for the Enderal soundtrack

Enderal's original soundtrack was mostly composed by Marvin Kopp, Simon W. Autenrieth, and Andreas Makusev, with additional contributions from Frank Bartholomai (who composed most of the bard songs), Nicolas Samuel Lietzau, Sebastian Löbbers, Philipp Kapusta, Britta Wempe, Jip van Kakerken, Lara Trautmann (better known as Lara Loft), Jerryl, Jocelyn Ahlf and Liz Katrin. The MP3 version of the old soundtrack can be downloaded here; the new, FLAC version of the soundtrack can be downloaded on Steam as DLC content for Forgotten Stories.

Enderal: Forgotten Stories Soundtrack List

Because Enderal's main soundtrack is so substantial, totaling 179 songs in all, the songs have to be divided into several categories:

  • Special, which play during cutscenes or a 'moment of lucidity.'
  • World Explore, which play according to where the player character is located (e.g., one will never hear 'Enchanted - Verzaubert' or 'Path-Abidingness - Der Weg ist das Ziel' in the Powder Desert, just as one will never hear 'Fata Morgana' or 'Song of Silence - Ein Lied der Stille' in the Sun Coast, Heartlands, Farmers Coast, Western Cliff, or Goldenforst, etc.).
  • City Explore, which play exclusively in the city of Ark, the capital of Enderal.
  • Battle Themes, which play during an aggressive encounter with enemies and bosses.
  • Barden von Enderal DE, the German versions of the bard songs of Enderal.
  • Bards of Enderal EN, the English versions of the bard songs of Enderal.
  • ENDERAL Bards PL, the Polish versions of the bard songs of Enderal.
  • Dungeon Explore, which play in the various caves, dungeons, and ruins scattered all across Enderal.
  • Bonus Tracks, which are those pieces of music not played in the game because SureAI didn't think they would fit well enough into some situations.
  • Forgotten Stories, which are the songs for the upcoming Forgotten Stories DLC for Enderal.

Forgotten Stories by MKsoundtracks published on 2016-12-16T20:04:05Z This piece was composed for the announcement teaser of the upcoming Enderal expansion 'Forgotten Stories'. Enderal was originally released in 2016, but in February 2019 was re-released on Steam as Enderal: Forgotten Stories with a plethora of additional content. This content includes some new highly detailed side quests, items, and performance improvements.

  • 2World Explore

Special

Towards the Horizon - Bis zum Horizont
Composer: Marvin Kopp
Duration: 03:15
This track (also available on SoundCloud) always plays at the Start Menu of Enderal, just as the song Dragonborn from Skyrim always plays during that game's Start Menu.
Fleshless - Fleischlos
Composer: Marvin Kopp, Nicolas Samuel Lietzau
Duration: 02:44
This track (also available on SoundCloud) is the first song which plays during the very first quest of the entire game, A Nice Day in Summer. It will exclusively play in The Prophet's dream world, 'Home, Sweet Home,' which is visited multiple times over the course of the Main Quest.
The Dead Don't Forget! - Die Toten Vergessen Nicht!
Composer: Marvin Kopp
Duration: 01:24
This track (also available on SoundCloud) plays only once, during the quest, A Nice Day in Summer. Its title is in reference to Daddy's outburst in The Prophet's nightmare in which the house explodes in flames and he begins chanting 'Bring me a nice, crisp piece of meat!'
Beginning of a Story - Anfang einer Geschichte (Intro)
Composer: Marvin Kopp
Duration: 02:28
This track (also available on SoundCloud) plays only once, during Enderal's Intro.
Well of Life - Wiege des Lebens
Composer: Marvin Kopp
Duration: 02:47
This track plays only once, during The Prophet's character creation.
The Veiled Woman - Der Verschleierte Frau
Composer: Marvin Kopp
Duration: 01:27
This track (also available on SoundCloud) plays on nearly every appearance of the mysterious Veiled Woman (with one exception). It first plays after The Prophet and Sirius have subdued the sailors Rik and Sebald on Captain Rocio's Ship during the quest, A New Life, and The Prophet discovers a rope, which triggers her first appearance.
Myths and Legends - Mythen und Legenden
Composer: Marvin Kopp
Duration: 00:43
A slightly altered version of this track plays only once, as soon as the quest, A New Beginning, begins and The Prophet sees the Sun Coast for the first time.
Every Day Like the Last - Jeder Tag wie der Letzte
Composer: Marvin Kopp
Duration: 03:59
This track is the first character theme, this one belonging to Jespar Dal'Varek, the first of The Prophet's two romance options. It will play when Jespar is engaged in dialogue with The Prophet.
Echo of the Past - Echo der Vergangenheit
Composer: Marvin Kopp
Duration: 03:12
This track (also available on SoundCloud) plays four times: during the quest, Part of Something Momentous, Part I, when The Prophet meets Grandmaster Tealor Arantheal for the first time, specifically when he begins discussing The Cycle, The Cleansing, and Emissaries; during the quest, Part of Something Momentous, Part II, after The Prophet leaves the Strange Place and receives a message from the High Ones for the first time; during the quest, The Lion's Den, when The Prophet receives a message again from the High Ones, this time allowing for more substantive questions which they swear will be answered honestly; and finally, during the quest, The Shards of Order, Part II, when the High Ones contact The Prophet for the last time, revealing Arantheal's dark past.
Two Souls - Zwei Seelen (Dialogue)
Composer: Marvin Kopp
Duration: 02:14
This track (also available on SoundCloud) is the second character theme, devoted to Calia Sakaresh, who is The Prophet's other romance option. Like with Jespar's theme, Calia's theme will play when she is engaged in dialogue with The Prophet.
Consecration - Die Weihe
Composer: Marvin Kopp
Duration: 03:07
This track (also available on SoundCloud) plays only once, during the quest, Part of Something Momentous, Part III, when Calia and The Prophet take their solemn vows, promoting them to Keepers of the First Sigil. Interestingly, at least on SoundCloud, this song is considered Tealor Arantheal's theme, but since it plays only once, it is difficult to say if it qualifies as such.
Massacre - Massaker
Composer: Marvin Kopp
Duration: 00:40
This track (also available on SoundCloud) plays only once, close to the end of the quest, Deus Ex Machina, after The Prophet wakes from unconsciousness about to be killed by the bandit leader in Old Dothûlgrad and the Black Stone trapped in Calia's body triggers, wreathing her in black mist and summoning the strength to cut him to pieces.
Fleshless - Fleischlos (Piano Version)
Composer: Sebastian Löbbers, Nicolas Samuel Lietzau
Duration: 05:07
This track plays only once, during the quest, The Word of the Dead, as soon as the Aged Man, taking the disguise of a personal servant, leaves The Prophet and Jespar alone in the guest room, remarking that '[y]ou won't hear anything comparable in all of Vyn.'
Fallen Angel - Gefallener Engel
Composer: Marvin Kopp
Duration: 02:24
This track (also available on SoundCloud) plays only once, during the quest, Angel, when it is revealed that Samael Dal'Galar's 'Angel' was, in fact, Calia, who was once Dal'Galar's only child, Maya, and bestowed the name Calia by the Veiled Woman. It should be noted that this is the only time when 'The Veiled Woman - Der Verschleierte Frau' does not play during an appearance of the Veiled Woman.
Song of Silence - Ein Lied der Stille (Dialogue)
Composer: Marvin Kopp
Duration: 01:54
This track is the third character theme, belonging to Rynéus Dal'Geyss. It will play for as long as The Prophet remains in the village of Silvergrove during the quest, A Song in the Silence, to which the name of the song is a clear reference.
Shattered Dreams - Zerbrochene Träume
Composer: Marvin Kopp
Duration: 02:29
This track plays only once, at the end of the quest, A Song in the Silence, after The Prophet has secured the Black Stone from the recently deceased Rynéus and chooses to honor him with a funeral pyre.
Starglider - Sternensegler
Composer: Marvin Kopp
Duration: 01:09
This track plays only once, during the quest, Forgotten Homeland, Part I, after Kurmai's Starship, to which the song's name is a reference, lifts off.
Prophet (Dialogue)
Composer: Marvin Kopp
Duration: 01:47
This track plays only once, during the quest, For the Greater Good, specifically when The Prophet attends Arantheal's speech in response to the Nehrimese forces having breached Ark.
Numinos
Composer: Marvin Kopp
Duration: 03:45
This track plays only once, during the quest, The Shards of Order, Part II, after The Prophet, Arantheal, and Yuslan Sha'Rim all enter the mind of a High One, where he betrays them both. 'Numinos' is extremely similar in style and structure to 'Consecration - Die Weihe,' but it ends on a single, long and dour piano note.
The Nature of Humanity - Die Natur der Menschheit
Composer: Marvin Kopp
Duration: 04:44
This track (also available on SoundCloud) is similar to 'Song of Silence - Ein Lied der Stille (Dialogue)' in that it will play for as long as The Prophet remains on the other side of the strange portal and engages in dialogue with the Black Guardian during the quest, Fleshless.
The Cleansing - Die Läuterung
Composer: Marvin Kopp
Duration: 02:28
This track (also available on SoundCloud) is similar to the aforementioned in that it too will play for as long as The Prophet remains in a specific place — in this case, the Sun Temple, during either the quest, Brave New World, should The Prophet choose to flee to the Star City instead of destroying the Beacon, or the quest, Catharsis, should The Prophet choose to destroy the Beacon and sacrifice him/herself.
Black Light - Schwarzes Licht
Composer: Marvin Kopp
Duration: 03:30
A slightly altered version of this track plays only once after The Prophet completes the quest, Catharsis, where The Prophet's companion will narrate a speech on the sacrifice of The Prophet and how it granted humanity a 'moment of lucidity, the chance to start our own walk down a long, rocky path.'
Brave New World - Schöne Neue Welt
Composer: Marvin Kopp
Duration: 03:44
This track (also available on SoundCloud) plays during the most intimate scenes between The Prophet and his/her companion, namely on the deck of the Starship with Jespar during the quest, Every Day Like the Last, Part V, should The Prophet choose to romance him; in the machinery room of the Starship with Calia during the quest, Two Souls, Part V, should The Prophet choose to romance her; and the end of the quest, Fleshless, should The Prophet make the final decision to destroy the Beacon and leave Jespar or Calia without the person they loved. Additionally, this is the second-to-last song heard in the entire game ('Forgotten Homeland - Vergessene Heimat' immediately follows it).

World Explore

Sun Coast, Heartlands, Farmers Coast, Western Cliff, Goldenforst

List
Composer: Simon W. Autenrieth
Duration: 01:35
In Nehrim, where it was first featured, the track is erroneously called 'Magical Land'
Composer: Simon W. Autenrieth
Duration: 03:50
Composer: Marvin Kopp
Duration: 02:48
Composer: Marvin Kopp, Andreas Makusev
Duration: 02:15
Composer: Marvin Kopp
Duration: 02:39
Composer: Marvin Kopp
Duration: 03:49
Composer: Marvin Kopp
Duration: 03:07
Composer: Marvin Kopp
Duration: 03:22
Composer: Marvin Kopp
Duration: 02:48

Whisperwood, Dark Valley, Thalgard

Composer: Marvin Kopp
Duration: 03:17
Composer: Marvin Kopp
Duration: 03:30
Composer: Andreas Makusev
Duration: 02:49
Composer: Philipp Kapusta
Duration: 02:26
Composer: Marvin Kopp
Duration: 02:40

Frostcliff Mountains, The Crystal Forest

Composer: Marvin Kopp
Duration: 04:23
Composer: Marvin Kopp
Duration: 03:14
Composer: Marvin Kopp
Duration: 03:39
Composer: Marvin Kopp
Duration: 03:50
Composer: Marvin Kopp
Duration: 03:30
Composer: Marvin Kopp
Duration: 02:24

Powder Desert

Composer: Marvin Kopp
Duration: 03:05
Composer: Andreas Makusev
Duration: 02:47
Composer: Marvin Kopp, Andreas Makusev
Duration: 03:29
Composer: Marvin Kopp
Duration: 02:59

Star City

Composer: Marvin Kopp
Duration: 03:55
Composer: Marvin Kopp
Duration: 02:59

City Explore

Composer: Simon W. Autenrieth
Duration: 03:05
Composer: Simon W. Autenrieth
Duration: 02:37
Composer: Simon W. Autenrieth
Duration: 02:08
Composer: Marvin Kopp
Duration: 02:29
Composer: Marvin Kopp
Duration: 03:17
Composer: Marvin Kopp
Duration: 01:48
'Barracks' is misspelled as 'Barracs.'
  • Home of the Destitutes - Heimat der Mittellosen (only plays in the Undercity)
Composer: Marvin Kopp
Duration: 03:07
Composer: Marvin Kopp
Duration: 03:46
It is unclear if 'Suntemple' is an intentional spelling or a mispelling.

Battle Themes

Composer: Marvin Kopp
Duration: 02:27
Composer: Marvin Kopp
Duration: 02:24
Composer: Marvin Kopp
Duration: 01:54
Composer: Marvin Kopp
Duration: 01:31
Composer: Marvin Kopp
Duration: 01:07
Composer: Marvin Kopp
Duration: 01:34
Composer: Marvin Kopp
Duration: 01:24
Composer: Marvin Kopp
Duration: 01:15
Composer: Marvin Kopp
Duration: 03:19
Composer: Marvin Kopp
Duration: 02:00
Composer: Marvin Kopp
Duration: 03:09

Dungeon Explore

Composer: Marvin Kopp
Duration: 02:14
Composer: Marvin Kopp
Duration: 02:59
Composer: Marvin Kopp
Duration: 02:17
Composer: Andreas Makusev
Duration: 02:26
Composer: Marvin Kopp
Duration: 03:12
Composer: Simon W. Autenrieth
Duration: 03:16
Composer: Simon W. Autenrieth
Duration: 01:41
Composer: Simon W. Autenrieth
Duration: 02:41
Composer: Simon W. Autenrieth
Duration: 05:24
Composer: Marvin Kopp
Duration: 02:59
Composer: Andreas Makusev
Duration: 01:43
Composer: Simon W. Autenrieth
Duration: 02:15
Composer: Simon W. Autenrieth
Duration: 02:25
Composer: Marvin Kopp
Duration: 02:09
Composer: Marvin Kopp
Duration: 02:36
Composer: Simon W. Autenrieth
Duration: 03:25

Bonus Tracks

Composer: Marvin Kopp
Duration: 04:54
Composer: Marvin Kopp
Duration: 02:09
  • Action Teaser - Aktion-Teaser
Composer: Marvin Kopp
Duration: 00:40

Enderal: Forgotten Stories Soundtrack Movie

Composer: Simon W. Autenrieth
Duration: 01:10
Composer: Marvin Kopp
Duration: 02:21
Composer: Marvin Kopp
Duration: 04:12
Composer: Marvin Kopp
Duration: 02:47
Composer: Marvin Kopp
Duration: 01:51
Composer: Simon W. Autenrieth
Duration: 01:20
Composer: Simon W. Autenrieth
Duration: 03:26
Composer: Marvin Kopp
Duration: 02:53
Composer: Marvin Kopp
Duration: 03:55
Composer: Marvin Kopp
Duration: 02:27
Composer: Simon W. Autenrieth
Duration: 02:45
Composer: Simon W. Autenrieth
Duration: 02:00
Composer: Marvin Kopp
Duration: 02:24
Composer: Marvin Kopp
Duration: 02:34
Composer: Simon W. Autenrieth
Duration: 03:21
Composer: Simon W. Autenrieth
Duration: 02:21
Composer: Marvin Kopp
Duration: 02:03
Composer: Marvin Kopp
Duration: 02:19
Composer: Marvin Kopp
Duration: 02:09
Composer: Marvin Kopp
Duration: 02:59
Composer: Marvin Kopp
Duration: 02:59
Composer: Marvin Kopp
Duration: 02:03
Composer: Marvin Kopp
Duration: 01:57
Composer: Simon W. Autenrieth
Duration: 01:53
Composer: Simon W. Autenrieth
Duration: 02:31
Composer: Marvin Kopp
Duration: 02:54
Composer: Simon W. Autenrieth
Duration: 03:14
Composer: Marvin Kopp
Duration: 01:01
Composer: Simon W. Autenrieth
Duration: 02:25
Composer: Marvin Kopp
Duration: 02:44
Composer: Marvin Kopp
Duration: 03:06
  • Through Sand and Dust - Durch Sand und Staub (Old Version)
Composer: Marvin Kopp
Duration: 02:47
Composer: Marvin Kopp
Duration: 02:19
Soundtrack
Composer: Marvin Kopp
Duration: 03:12

Forgotten Stories

Composer: Marvin Kopp
Duration: 02:41
Modified spelling: 'Ralâtha'
Composer: Marvin Kopp
Duration: 02:20
This piece was composed for the announcement teaser of the upcoming Enderal expansion Forgotten Stories.
Composer: Marvin Kopp
Duration: 03:25
This track is the character theme for Tharaêl, a new character who the player will accompany through the Rhalâta questline.
Composer: Marvin Kopp
Duration: 03:47
This track is a new 'World Explore' track for Forgotten Stories.
Composer: Marvin Kopp
Duration: 02:44
This track will serve as an underline for an important quest.
Composer: Marvin Kopp
Duration: 02:08
This track is the German version of the famous Endralean drinking song.
Composer: Marvin Kopp
Duration: 02:06
This track is the English version of the famous Endralean drinking song.
Composer: Marvin Kopp
Duration: 03:31
This track may be either Yuslan Sha'Rim's character theme or the song that will play in the secret, 'third' ending.
Composer: Marvin Kopp
Duration: 03:17
This track plays during the finale of the Rhalâta questline.
Composer: Marvin Kopp
Duration: 03:20
A sinister new Special track in the Rhalâta questline, composed for the 'Refuge,' the orphanage in the Undercity.
Composer: Marvin Kopp
Duration: 03:30
Retrieved from 'https://en.wiki.sureai.net/index.php?title=Enderal:Soundtrack&oldid=15805'

An atmospheric, narrative-oriented total conversion mod for Skyrim

If there is one thing that the Elder Scrolls games are known for, it’s the enormous, vibrant modding community – heartily supported by Bethesda providing extensive support and modding tools. Although there are literally tens of thousands of mods available for The Elder Scrolls V: Skyrim, one in particular has managed to stand out as being exceptional among them. Developed by German studio Sureai, Enderal is a total conversion mod for Skyrim, meaning that it uses some of Skyrim’s assets to create a completely new open world setting, replete with new quests, characters and items. Sureai have over a decade of experience in using Bethesda’s modding tools to give form to their own original worlds, having also made Nehrim for Elder Scrolls IV: Oblivion, the less-known Cube Experimental for Fallout 3, and two more mods for Elder Scrolls III: Morrowind. If Enderal is anything to go by, this experience has payed off, as they have managed to create a mod that, for me and many others, has completely eclipsed the base game in terms of story and worldbuilding. Having said that, Enderal is certainly not without faults. The combat system is only passable and the Creation Engine that Enderal is built on hasn’t aged particularly well, and while not as buggy as its predecessor, is still prone to random crashes and getting the player stuck on otherwise inoffensive terrain.

Enderal Forgotten Stories Ost Download

Enderal was originally released in 2016, but in February 2019 was re-released on Steam as Enderal: Forgotten Stories with a plethora of additional content. This content includes some new highly detailed side quests, items, and performance improvements. Enderal can be installed for free on Steam, but you do need a copy of Skyrim installed through Steam for it to work. Side note: it specifically has to be installed with the vanilla version of Skyrim – not the Special Edition.

Gameplay

Coming to Enderal after spending a lot of time playing Mordhau wasn’t my best idea, as the (mostly unchanged) Skyrim combat system felt a lot clunkier than I remember it being. Really though, it works just fine. The only real issue I had was the same issue that I had with Skyrim’s combat system in that late-game enemies get stupidly tanky and fighting more than one enemy at once will generally result in you being slowly stunlocked to death. There are a couple of ways to get around the tedium of trying to avoid being repeatedly staggered to death, and these ways can be found in Enderal’s custom level up system. In addition to being able to choose from extra health, stamina or mana, leveling up gives you valuable memory points that can be used to gain different perks and abilities from the eleven skill trees available.

There are three skill trees each for melee combat, magic and thievery, and an additional two skill trees that are essentially focused around summoning minions to aid you and being able to turn yourself into a werewolf. If you decide to go with any form of melee combat, I highly recommend getting the heavy armor talent that makes you less likely to be staggered when hit, which is easily the worst aspect of the combat system. I went with a half-melee, half-magic themed build, which ended up working well in the long run, but there were some frustrating moments where I would run out of magic after just being able to defeat one enemy and would be left with several more full-health enemies chasing me around the terrain while Yakety Sax played in my head. As luck would have it, the magic-focused skill trees also provided me with some abilities that I could use without mana, such as Shock Nova, which made every encounter after unlocking it much, much easier. The skill trees give you a lot of dynamic ways to build your character, and by the end of the game I could see uses for pretty much all of the skill trees, with the minor exception of some of the thievery-oriented skills, some of which seemed to have too narrow a niche to really be of any use.

In Skyrim skills are leveled up through repeated use, but in Enderal this system has been done away with. Instead, you level up skills by finding and buying ‘learning books’. At first I didn’t mind this system, but by the end of the game my opinion had changed for the worse. Sure, it’s gratifying to find skill books as you explore the world, but you can never quite find the ones that you want. By the end of the game most of my skills were still fairly low and if I wanted to say, learn to craft some decent higher-level gear or learn a mythical spell, I’d have to travel around to all of the relevant vendors and buy out their entire stock of learning books for that particular skill. This ended up being by far the biggest money sink in the game for me, and couldn’t shake the feeling that this wasn’t quite how the developers intended me to increase the skills, but couldn’t really think of any other way to do it.

Enderal Forgotten Stories Cheats

Enderal is as buggy as you would expect from a Skyrim mod made by a dozen or so people. At several points the game randomly crashed to the desktop without any error. After finishing a conversation with an NPC they would regularly seem to forget about it and chase after me to try to initiate the same conversation again. Terrain would sometimes turn into quicksand, forcing me to reload if I couldn’t find a way to wiggle out of it. Walking across items on the floor would sometimes catapult me across the room or simply crash the game. None of these issues were outright gamebreaking, but they did make the game a fairly frustrating experience at times. Given the scope of the game and the small development team, it’s easy to see why there are so many bugs. Skyrim was also a smorgasbord of glitches in its day, and many of those glitches seemed to have just carried over into Enderal.

Story

Enderal takes place several years after the events of Sureai’s previous total conversion mod, Nehrim, but you don’t need to have played that to get the most out of Enderal, as they take place in different locations, with a totally different story and cast of characters. Characters from Nehrim may show up and plot points will be referenced, but these are mostly just throwbacks and knowing about them isn’t crucial to the story.

The plot begins in a familiar way; you are a stowaway on a boat bound for the continent of Enderal and after awakening from a disturbing nightmare, you are caught by the ship’s crew and thrown overboard. Luckily you wake up on the shores of Enderal anyway and after a brief tutorial and meeting Jespar, one of the first major characters, you are set loose into the world. From there, following the first lot of quests given to you by Jespar will inform you of the strange occurrences in Enderal, like the zombies and skeletons roaming the wilderness, animals attacking travelers without provocation and a mysterious condition called the ‘red madness’ wherein unsuspecting citizens will go mad overnight and attack the people around them. Eventually you learn that the Holy Order that rules Enderal believes these things to all be connected to an historical event that could cause global mass extinction. From there, it’s a race against time to discover what exactly this enigmatic mass extinction event is by trawling the ruins of past civilisations believed to have been wiped out by it.

It’s the sort of plot that smacks more of Sci-Fi than classic fantasy, but while it gave me more than a few flashbacks to Mass Effect, Enderal is a dark fantasy tale through and through and accordingly isn’t afraid to up the ante at any given point. The story escalates rapidly when you start finishing main quests, and I can’t help but feel that the pacing could have been a bit slower in the early quests, giving you more of a chance to work your way up to the events that happen later. Although, if you’re the kind of player to spend all their time exploring the world and doing sidequests, this is a non-issue. In the later main story quests, twists are smart and plentiful, without falling into the trap of over-explaining certain aspects of the world. Instead, the story ends up quite firmly focused on it’s strongest feature: the characters.

Theplot has a strong psychological component to it, and the neuroses ofeach character has a definite impact on how the story plays out. Thisis even true for the player character, despite being only able tocommunicate in dialogue options. The game subtly introduces apersonal narrative that explains the motivations and backstory of theprotagonist, providing some unexpected context for their actions inthe game world.

Overall the story of the main quest was the highlight of the game for me, and I also found that it was complemented by the highly detailed sidequests. The side quests don’t have anything to do with the main quest, but manage to tie back into it in a purely thematic way. My favourite side quest involved infiltrating the ranks of the Rhalâta, the mysterious ascetic thugs that controlled the Undercity, a city literally underneath Ark. This quest was again mostly driven by the characters, and unfortunately played out badly for me, as my people pleasing tendencies backfired in an unexpected way during the epilogue of the quest. Turns out that simply picking the dialogue options that other characters approve of most isn’t necessarily the best course of action. In this case, an innocuous dialogue option which I avoided because it lost points with the character may have been crucial to a better outcome for the quest line. This was quite surprising to me and I respect Enderal a lot more for it; games very rarely punish the player for going out of their way to score the most approval points with the other characters.


Visuals& Sound

Enderal is an incredibly photogenic game. The engine shows its age in the blocky quality of the assets and environments, but Enderal still manages to create some interesting and downright beautiful locales. Many of the more interesting areas have a history behind them, which is either explained through quests or the environment itself. The Whisperwood is a particularly dangerous example of such an area. The Whisperwood was the first location I set foot in that really made the realization that Enderal is more than just a mod sink in. It’s a sprawling shadowy forest, with dead trees lit by ominous light and clumps of oversize glowing mushrooms littering the hills. The sinister environment was a good indication that my fresh player character might not be strong enough to deal with the monsters roaming the forest. Sure enough, the area was full of fairly tough monsters and the mushrooms gave me arcane sickness when I got too close to them. A few reloads later and I decided that I should probably wait until I was a higher level before sating my curiosity and exploring the area. The imaginative visual direction of some the locations make the game feel closer to Morrowind than the somewhat mundane landscapes of Skyrim.

Environmentsin Enderal are cluttered with detail, and I mean that in a good way.Plants are messily strewn everywhere in the surprisingly colourfulforests, caves and ruins are filled to the brim with cobwebs,furniture and objects of interest, and just walking through thefields will take you through bridges, valleys and past towers andruined castles. While I was keen to continue the gripping main storyquests, walking from place to place made it very difficult to resistthe temptation to explore, and I often ended up very far from thequest marker when I finally decided I should go back to trying tofinish the quest I originally set out to do. The busy environmentslends a strong feeling of authenticity to the setting, as though theworld has a genuine history and has been inhabited and weathered forgenerations, not simply the bland digital amusement park that manyopen world games seem to be these days.

Despite being developed by a German studio on shoestring budget mostly composed of donations, the English voice acting in Enderal is fantastic, and stacks up well when compared to any AAA title. Amateur voice actors are seamlessly interspersed with more well-known professional voice actors and I often had trouble telling them apart, with a few exceptions. Every now and then while walking the streets of Ark, Enderal’s capitol, I’d walk past an NPC who would yell out jarringly loud, overacted lines that would pull me right out of the otherwise immersive environments. If anything, it’s a testament to just how well crafted the rest of the game is, as a glitch or just a bit of out of place audio is all it can take to ruin the immersion to the extent that it does. The music is similarly excellent. It’s not quite as heroic or dramatic as Skyrim’s soundtrack, but more subdued and melancholic, complementing the atmosphere and story well.

Conclusion

It’s a huge disservice to call Enderal a mod, but ultimately, it being a mod is the main thing holding Enderal back. The main drawbacks I had were the clunky combat system and overall bugginess, which are just part and parcel of being a total conversion mod for Skyrim. For those that can overlook these issues, there’s world teeming with life and history ready to be explored, and a deep, atmospheric story far superior to that of any given AAA title.

Enderal Forgotten Stories Guide

Enderal: Forgotten Stories is available for free on Steam, but requires the base game, TheElder Scrolls V: Skyrim, to be installed before it can be played.