Portal 2 - The Final Hours Download

The Final Hours series of apps from Geoff Keighley

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THE FINAL HOURS: THE ULTIMATE BEHIND THE SCENES EXPERIENCE

Starting in 1997, Geoff Keighley began chronicling the creative process behind some of the game industry's seminal games with 'The Final Hours' series. Told from a fly-on-the-wall perspective, Keighley unearths untold stories about the twists and turns of software development by highlighting the talented designers, artists, programmers and musicians who are pushing the medium forward. In 2011 he re-invented the series as a digital storybook on iPad. Now each Final Hours story is presented as an interactive experience with photography and other elements that bring the development process to life.

  • The Final Hours of Portal 2 - Kindle edition by Keighley, Geoff. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading The Final Hours of Portal 2.
  • According to Steam, The Final hours of Portal 2 reveals: That Portal 2 actually began as a prequel to the first game without portals or GLaDOS. The Directed Design Experiments created after Half-Life 2: Episode 2, including video of a never-before-disclosed project, Two Bots, One Wrench. How the story of Portal 2 evolved during development.

Go deep within the top-secret offices of Valve, creators of Half-Life, for an unvarnished look at the creative process behind this game. From the hush-hush Portal prequel that was shelved to the last minute scramble to complete the game's story, The Final Hours of Portal 2 is a gripping and dramatic story. More....

iPad | Steam

MASS EFFECT 3

How do you wrap-up one of the most celebrated videogame trilogies? Geoff takes you inside BioWare in Edmonton as director Casey Hudson and team struggle to wrap up the tale of Commander Shepard. More...

iPad | Origin

TITANFALL

When starting from nothing isn't hard enough, the creators of Call of Duty must overcome a billion dollar lawsuit and a toxic mix of office politics and creative struggles the build the next great videogame franchise.More...

iPad | Steam | Origin

TOMB RAIDER

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Lara Croft was once the biggest video game character in the world. But after a string of disappointing games, the team at Crystal Dynamics is tasked with reinventing and rebooting an icon.

iPad | Steam

THE FINAL HOURS ON GAMESPOT

Back in 1998, while I was still in college, I started writing by 'Behind the Games' series at GameSpot.com, which led to The Final Hours. Over a seven year period I wrote many Final Hours stories as well as other long-form pieces about significant game companies like Blizzard, id Software, Trilobyte, and Ion Storm. These stories are still online via WayBackMachine, although not all the images work:

Have you ever wondered what it's like to create a video game?

InThe Final Hours of Portal 2 you'll step inside the offices of Valve inSeattle to experience the development of Portal 2 first hand.Journalist Geoff Keighley chronicles the creation of this new game andreveals never-before-told details that will be a must-read for any fanof Valve. The 15,000 word story is complemented by dozens of photos,interactive diagrams and multimedia features, plus interviews withValve founder Gabe Newell and actor Stephen Merchant (the voice ofWheatley).

Portal 2 The Final Hours Download

In the Final Hours of Portal 2 Valve reveals:

  • ThatPortal 2 actually began as a prequel to the first game. Hear thesurprising details of the story and see the art that was scrapped.
  • TheDirected Design Experiments created after Half-Life 2: Episode 2,including video of a never-before-disclosed project, Two Bots, OneWrench.
  • How the story of Portal 2 evolved during development. See images and read surprising details.
  • How it worked with Jonathan Coulton to create 'Want You Gone,' the closing song to the game.
Final

Interactive Highlights include:

  • Play with portals in an interactive diagram where you learn how portals work.
  • 360 degree panorama photos of the Valve office and design labs.
  • Listen to the songs that inspired the Portal 2 development team.
  • Hear Jonathan Coulton's Portal 2 song in various stages of development.
  • Puppet Wheatley in an interactive experience
  • Destroy Aperture Science by wiping your fingers over the screen.
  • Interact with fans and voice your opinion via polls and a feedback form.

The Final Hours