Endless Legend is releaed in two forms if you look at the steam page. Classic - which is the whole of the core game Emperor - which costs a tiny bit more (£1 more with the sale right now) and gives you a few extra perks as shown on the page - such as a custom hero and additional minor faction as well as a few bonuses for another of the developers games. R/EndlessLegend: A subreddit for fans of Endless Legend, a game by Amplitude Studios. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts.
I am many things. I have been many things.
Warm and green,
cold and gray...
Devastated and dying.
Now I am alive again, but I fear my new children imitate the old ones.
Some claim the mountains or the forests, or build fortresses on the plains. They begin to mistrust, and prepare for war...
Still, I love them only as a mother can. And now I fear for them.
I feel the winds of change begin to blow... And this time, it may be an all-out storm. I pray that my children will weather this tempest; for nothing is immortal, and one day, they may have to survive without me...
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Endless Legend is a 4X game -- the genre best known for Age of Empires and the Civilization series. (see, it stands for 'eXplore, eXpand, eXploit, eXterminate'. yes, that'd really make 4E; it's kind of stupid). You may have noticed that both of the examples given here are, in fact, really old. It definitely feels like it's been a long time since a new franchise has really set up shop in this genre... so, I got pretty excited when I heard about Humankind, a history-themed 4X that's expected to release next year, and is already looking amazing from the previews and trailers and whatnot. I am, in fact, hyped enough that I decided to sublimate the hype and temper my expectations by having a good look at another title from the same creators. And that is the story of how I got obssessed with Endless Legend, Amplitude Studios's 2014 entry into their science fantasy series, Endless.
Our setting is Auriga, a sentient planet on the verge of collapse. Natural disasters are all around, and the global-scale winters grow longer and harsher every year. Faced with these grim circumstances, the denizens of the world are driven into action, striving to survive both the cataclysm and, as it were, each other. As they look to the future, though, they'll often find themselves looking to the past instead. Many of the factions in this story have the mystery of their own origins to unravel. Besides, there's the matter of the Endless: the long-gone people who previously ruled over Auriga, so named for their enduring and perenially awe-inspiring works, which continue to affect the course of the planet's fate. Seeking their technology, or their mastery over the miraculous substance known as Dust, the current tribes of the world hope to unravel the lost history of their predecessors, so that the secrets they uncover may keep their heads above the rising ice.
Now, let's meet the factions!
A research-oriented, mine-dwelling people, the Vaulters' foremost unique ability is that of using Auriga's strategic resources as Holy Resources. One such can be designated at a time; each particular one activates its own set of bonuses. While a Holy Resource is active, the Vaulters also gain the ability to warp military units between their cities. They are a well-defended nation, prepared to stand up against the ravages of both aggressive neighbours and harsh winters.
As an unique ability, the Wild Walkers put their naturally honed senses to work, being able to detect enemies anywhere near the lands they control. Commanding swift and plentiful archers, they're able to readily respond to the threats that they spot in the distance. Besides this, their cities thrive more than most in their former home turf of the woodlands -- but the benefits they gain from these are only active outside of wintertime, so they must develop beyond having to rely on this boon if they hope to survive in the long term.
This unique condition also translates to gameplay; the Broken Lords don't depend on the terrain's Food yields to grow and sustain their populations, and instead, use payouts of Dust to do so. Similarly, their military forces cannot spontaneously recover lost health over time, as others do, but must be restored through Dust. Although, they can also heal up off their defeated enemies in battle...
With a subpar understanding of agriculture, the Necrophages draw less Food from the terrain than other factions do; however, when they go to battle, they take the corpses home -- both their enemies and their own -- and with each death, they can supplement their cities' population growth. Another noted quirk of this faction is that they're completely unable to enter alliances or even broker peace; they are always at least slightly hostile towards other empires.
The giant beetles under their cities aren't just for show; one of the Roving Clans's unique abilities enables them to pack up and freely resettle their cities. Their other traits tend to run the gamut of trade and diplomacy. Uniquely, they're fully unable to declare war on other empires; all-out conflict is no good for business, after all. But that's definitely not to say that this faction is meek -- it's just that they have no need for open, honest warfare when they can instead rely on many subtler ways to undermine the competition...
This has granted them access to two unique Dust-activated powers: the Pillars and the Incantations. The former are enhancements they can place on the map, feeding even greater yields into the tiles of cities under their control. The latter are spells that can be used in battle to bolster forces and enfeeble enemies. Their military units also wield the unique ability to scale up their offensive power according to the amount of damage they've taken. All put together, the Mages are tireless researchers and fierce warriors, ever seeking to dish out even better than they're always taking.
Being ancient and learned as they are, the Drakken carry a toolset with many strengths in governance and diplomacy. One of their more unique traits is that they immediately meet all of the other existing factions in the game, learning of their starting position and gaining the prerogative to establish relations without any delay. Another of their notable abilities is that, if they wield sufficiently high influence, they're able to unilaterally declare truces, peaces and alliances with other empires -- essentially forcing them to play nice. Peace-loving though they may be, the dragons have formidable skills to rely upon.
Such is their dedication to this ideal that the Cult of the Eternal End adheres to a rather unique doctrine. Believing that the Endless were undone by their expansionistic ways, the Cult will not settle new cities, and will immediately raze enemy cities they capture, turning them into harvested parts for their own one capital -- the High Seat of The Queen, where her immovable 'throne' lies. To send their ripples of influence out to the world beyond, the Cult relies on an unusual strategy: they convert villages already existing on the map, turning them into distant fonts of resources and soldiers.
-The Forgotten are banished, renegade Vaulters who had been forced aboveground far before the remainder of their kin. They specialize in espionage -- notably even as a way to supplement their lack of ability to conduct scientific research, owed to a grudge against the experiments done to them by the Vaulters.
-The Allayi are a batlike people who are native to Auriga, having dwelled on the planet before even the Endless had arrived. They live in perfect harmony with the planet, to the point that, when the seasons change, so do the Allayi.
-Morgawr is a hive-mind of an entity that exists scattered amongst a legion of deepsea-dwelling creatures. They had once been imprisoned in the abyss by The Endless, but having broken free, they emerge with a vengeance, slowly reaching into the land from the sea.
-The Kapaku originally lived in a different planet, where they adapted to life in wastelands scorched by lava. When their planet was forcibly terraformed into a greener, lusher place, they were forced away and brought to Auriga. The only way for them to survive now is to do the reverse, transforming the diverse landscapes of Auriga into ash and fire.
-The Mykara are a fungal, underground-dwelling people, all connected by a single, great network of roots. Similarly to the Cultists, they do not settle new cities; instead, they spread their growths onto distant veins of resources, ruins, and even other empires' cities, overruning them with fungi.
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Now, here's the plan: I intend to run two separate four-player maps, playing as a different faction in each one. This way, we should be able to see gameplay from at least two very distinct perspectives! The question, though, which I'll be passing to you guys, is which factions we'll be playing. I'll be sure to run whichever one faction is the most popular, but as for the second, I'll prioritize choosing something as wildly different as possible (although I'll lean on popularity as a secondary factor). Now, then -- which factions have caught your interests? Let me know! (and feel free to nominate as few or as many factions as you'd like -- just, also try to make sure there's a clear order of preference)
Buy Endless Legend - Classic Edition as a Steam Key.
Endless Legend Digital Game
- Play Endless Legend on PC and Mac.
Endless Legend Digital Artbook
”Endless Legend” Amplitude Badge
- Adds a unique badge to your Amplitude account.
- Adds 500 G2G to the value of your votes on our website.
Create your own Legend!
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.
As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.
You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?
Explore fantastic lands.
- Lead one of eight civilizations each with a unique gameplay style and storyline.
- Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
- Experience an endless replayability with randomly generated worlds and quests.
- Set the size, shape, topography and more... to create your own world to discover.
Expand beyond the unknown.
- Conquer, build and develop villages into feared fortresses or wonderful cities.
- Assimilate powerful minor factions and use their special traits and units wisely.
- Hire, equip and train your heroes to become army leaders or city governors.
- Raise your civilization by finding mysterious artefacts and forgotten technologies.
Exploit every opportunity.
- Evolve your civilization through the discovery of new advanced technologies.
- Collect Dust, luxuries and strategic resources tradable on the marketplace.
- Keep one step ahead of other civilizations through trade and subtle diplomacy.
- Choose from different victory conditions and adapt your strategy on the fly.
Endless Legend™ - Starter Pack 4
Exterminate fools who defy you.
Endless Legend™ - Starter Packs
- Experience an innovative dynamic simultaneous turn-based battle system.
- Use unit equipement, abilities and the terrain to overcome your opponents.
- Zoom out of a battle and rule the other aspects of your empire seamlessly.
- Define your custom civilizations and confront those created by your friends.